This was a final project I did with Delaware Wade for our Computer Graphics course. Written in C++, the program takes in a text input file of the location, dimensions and color of lights and objects, and outputs a raytraced scene.
A scene with only ambient lighting
The same scene, with Lambert shading to display diffuse effects
The same scene, with Blinn-Phong shading to display specular effects
Stanford dragon- this scene contains 50,000 vertices and after optimizing takes fifteen minutes to run
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